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<title>meyemind.com</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/" />
<modified>2013-03-23T20:45:28Z</modified>
<tagline>meyemind.com, this is the professional and creative website of visual effects artist, digital compositor, david schnee.</tagline>
<id>tag:www.meyemind.com,2013:/vfxlog//1</id>
<generator url="http://www.movabletype.org/" version="5.2.2">Movable Type</generator>
<copyright>Copyright (c) 2013, dschnee</copyright>

<entry>
<title>After Earth</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2013/03/after_earth.html" />
<modified>2013-03-23T20:45:28Z</modified>
<issued>2013-03-22T05:19:48Z</issued>
<id>tag:www.meyemind.com,2013:/vfxlog//1.641</id>
<created>2013-03-22T05:19:48Z</created>
<summary type="text/plain"></summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

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</entry>

<entry>
<title>The Tipping Point for the VFX Community</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2013/02/the_tipping_poi.html" />
<modified>2013-03-02T09:00:20Z</modified>
<issued>2013-02-27T20:18:25Z</issued>
<id>tag:www.meyemind.com,2013:/vfxlog//1.639</id>
<created>2013-02-27T20:18:25Z</created>
<summary type="text/plain">Apologies, but I have migrated the documentation of the VFX coverage to a blog better suited for it and away from my personal site... thx. http://vfxtippingpoint.blogspot.com/ a blog documenting the vfx tipping point......</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

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<![CDATA[<p><span face="Arial, Helvetica, sans-serif" style="font-family: Arial, Helvetica, sans-serif;"><img alt="Thumbnail image for respectVFX.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2013/02/respectVFX-thumb-240x240-135.jpg" width="115" height="115" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />Apologies, but I have migrated the documentation of the VFX coverage to a blog better suited for it and away from my personal site... thx.</span></p>
<h1><a href="http://vfxtippingpoint.blogspot.com/" title="http://vfxtippingpoint.blogspot.com/" target="_blank"><span face="Arial, Helvetica, sans-serif" style="font-family: Arial, Helvetica, sans-serif;">http://vfxtippingpoint.blogspot.com/</span></a></h1>
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<p class="description"><span>a blog documenting the vfx tipping point...</span></p>
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<entry>
<title>Twilight: Breaking Dawn Part 2 Official Trailer </title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2012/06/twilight_breaki.html" />
<modified>2012-12-17T06:30:41Z</modified>
<issued>2012-06-23T05:51:34Z</issued>
<id>tag:www.meyemind.com,2012:/vfxlog//1.638</id>
<created>2012-06-23T05:51:34Z</created>
<summary type="text/plain">A lot of red eyes around here.... We will be completing work that will become the final glimpses of our wolves in the Twilight Saga later this fall... This is the final chapter to the Stephanie Meyer series and the...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>
<dc:subject>Latest News</dc:subject>
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<![CDATA[<p>A lot of red eyes around here....</p>

<center><iframe src="http://www.youtube.com/embed/5xOSoONDpY4" allowfullscreen="" frameborder="0" height="270" width="480"></iframe></center>

<p>We will be completing work that will become the final glimpses of our wolves in the Twilight Saga later this fall... This is the final chapter to the Stephanie Meyer series and the end is nigh.  Status? so far so good cranking away on the large battle sequence, some of which you briefly see in the trailer above.  ~enjoy</p>

<fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://www.slashfilm.com/the-twilight-saga-breaking-dawn-part-2-theatrical-trailer/" target="_blank">'The Twilight Saga: Breaking Dawn Part 2′ Theatrical Trailer</a> (slashfilm.com)</li><li class="zemanta-article-ul-li"><a href="http://io9.com/5919829/hey-look-everybody-its-the-first-trailer-to-the-last-twilight-movie" target="_blank">Hey look everybody, it's the first trailer to the last Twilight movie [Video]</a> (io9.com)</li></ul></fieldset>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none; float: right;" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=d8f4580c-9112-4a0b-9bc5-7b62a3c78d08" /></div>]]>

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<entry>
<title>Phil Tippett&apos;s &quot;MAD GOD&quot; Only 30 Hours Remain...</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2012/06/phil_tippetts_m.html" />
<modified>2012-06-16T03:41:29Z</modified>
<issued>2012-06-15T16:08:40Z</issued>
<id>tag:www.meyemind.com,2012:/vfxlog//1.637</id>
<created>2012-06-15T16:08:40Z</created>
<summary type="text/plain">To contribute to this experimental, hand-made, animated film, set in a Miltonesque world of monsters, mad scientists, and war pigs. ........</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>
<dc:subject>Latest News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<p>To contribute to this experimental, hand-made, animated film, set in a Miltonesque world of monsters, mad scientists, and war pigs.
<br>
<center><iframe frameborder="0" height="380px" src="http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god/widget/card.html" width="220px"></iframe>.....<iframe frameborder="0" height="380px" src="http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god/widget/card.html" width="220px"></iframe></center>

<center><iframe frameborder="0" height="360px" src="http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god/widget/video.html" width="480px"></iframe></center>
</p>]]>

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</entry>

<entry>
<title>One of these days, BAM! </title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2012/06/one_of_these_da.html" />
<modified>2012-06-18T04:40:01Z</modified>
<issued>2012-06-10T06:15:55Z</issued>
<id>tag:www.meyemind.com,2012:/vfxlog//1.636</id>
<created>2012-06-10T06:15:55Z</created>
<summary type="text/plain">Apologies for the great distance between updates, although I know not who I&apos;m apologizing to... if no one else, it&apos;s for a future me going back to read all this crap before I&apos;m dead. Or maybe it&apos;s just so my...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<a href="http://www.meyemind.com/vfxlog/prometheus_screencap57.jpg" rel="lightbox"><img alt="prometheus_screencap57.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2012/06/prometheus_screencap57-thumb-120x75-87.jpg" class="mt-image-left" style="float: left; margin: 0 10px 10px 0;" height="75" width="120" /></a><p>Apologies for the great distance between updates, although I know not who I'm apologizing to... if no one else, it's for a future me going back to read all this crap before I'm dead.  Or maybe it's just so my co-workers can laugh at me, either way I win.<br /><br />Mirror Mirror has long since wrapped as a painful memory in my VFX career, I'm currently knee deep in Breaking Dawn part 2, the last film containing Tippett's Twilight wolves... this will be my 4th movie now... dear <a class="zem_slink" href="http://en.wikipedia.org/wiki/Stephenie_Meyer" title="Stephenie Meyer" rel="wikipedia" target="_blank">Stephanie Meyer</a>, thank you writing these, and yet, thank you for not having written any more.&nbsp; Any plans on writing more Twilight lore? Please don't.<br /><br />I saw&nbsp;<b>
<a href="http://www.imdb.com/title/tt1446714/">Prometheus</a></b>

 last night... and I loved it, such a stunning movie on <i>most</i> all levels equating a magnificent movie going experience.&nbsp; Hi-Five Mr. Scott, Gieger, <a class="zem_slink" href="http://www.imdb.com/name/nm1055413/" title="Michael Fassbender" rel="imdb" target="_blank">Michael Fassbender</a>, and the VFX Houses involved.<br /><br />One of these days I'll be going back in time and shoveling dirt loads of updates making up for lost time, it will all come at once, BAM!<br /><br />Only 6 days to go... <a href="http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god?ref=live">Phil Tippett's "Mad God" Kickstarter</a>, Get It!<br />

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none; float: right;" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=06aacc01-45db-4906-99ac-6aa34dfbb714" /></div></p>]]>

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<entry>
<title>Tippett Studio: Immortals Breakdown</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/11/tippett_studio_5.html" />
<modified>2011-12-01T06:54:08Z</modified>
<issued>2011-11-20T06:38:25Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.635</id>
<created>2011-11-20T06:38:25Z</created>
<summary type="text/plain">Hazard and Ratakonda threw together some sweet break downs for our work on Immortals a few weeks ago, check it out below:...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

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<![CDATA[<a href="http://www.imdb.com/name/nm1911365/">Hazard</a> and <a href="http://www.imdb.com/name/nm1568762/">Ratakonda</a> threw together some sweet break downs for our work on Immortals a few weeks ago, check it out below:

<center><iframe src="http://www.youtube.com/embed/guqMFTCeEhI?hd=1" allowfullscreen="" frameborder="0" height="275" width="490"></iframe></center>]]>

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</entry>

<entry>
<title>The Twilight Saga: Breaking Dawn - Part 1 is Released! </title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/11/breaking_dawn_i.html" />
<modified>2011-12-01T06:31:58Z</modified>
<issued>2011-11-18T08:01:01Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.634</id>
<created>2011-11-18T08:01:01Z</created>
<summary type="text/plain"><![CDATA[in the USA 18 November 2011visit Breaking Dawn @ imdb.comBox Office Results November 18-20, 2011Number:&nbsp; 1Opening Weekend Gross:&nbsp; $138,122,261Theatres: 4,061Theatre Average: $34,012Weeks in Release: 1Total Gross: $ 291,022,261(worldwide)Budget: $110 MillionRunning Time: 1 hrs. 48 min.Distributor: Summit EntertainmentMPAA Rating: PG-13Genre: RomanceWhile...]]></summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>
<dc:subject>Release Dates</dc:subject>
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<![CDATA[<p>in the USA 18 November 2011</p><p><a href="http://www.imdb.com/title/tt1324999/" target="new">visit </a><a class="zem_slink" href="http://www.rottentomatoes.com/m/twilight_saga_breaking_dawn/" title="Immortals" rel="rottentomatoes" target="_blank">Breaking Dawn</a> @ <a href="http://www.imdb.com/title/tt1324999/">imdb.com</a><br /><br /><a href="http://www.meyemind.com/vfxlog/bd/bdIsReleased.jpg"><img alt="bdIsReleased.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2011/11/bdIsReleased-thumb-120x172-81.jpg" class="mt-image-none" style="" height="172" width="120" /></a><br /></p><b><font color="#B38272">Box Office Results November 18-20, 2011</font><br /><p>Number:&nbsp; 1<br />Opening Weekend Gross:&nbsp; <font size="2">$</font><font size="2">138,122,261</font><br />Theatres: <font size="2">4,061</font><br />Theatre Average: $34,012<br />Weeks in Release: 1<br />Total Gross: $ 291,022,261(worldwide)<br />Budget: $110 Million<br />Running Time: 1 hrs. 48 min.<br />Distributor: <b><a href="http://www.boxofficemojo.com/studio/chart/?studio=relativity.htm"></a></b><b><a href="http://www.boxofficemojo.com/studio/chart/?studio=summitentertainment.htm">Summit Entertainment</a></b><br />MPAA Rating: PG-13<br />Genre: Romance<br /></p></b><p>While it wasn't quite able to reach the series high mark, <b><a href="http://www.boxofficemojo.com/movies/?id=breakingdawn.htm">The Twilight Saga: Breaking Dawn Part 1</a></b>'s
 outstanding $138.1 million opening indicated that the sexy teen 
vampires are as popular as ever. What does appear to have lost some of 
its appeal, however, is dancing penguins: <b><a href="http://www.boxofficemojo.com/movies/?id=happyfeet2.htm">Happy Feet Two</a></b>
 struggled to even open to half as much as its popular 2006 predecessor.
 Overall box office was up around 14 percent to over $221 million, and 
the weekend currently ranks as the <a href="http://www.boxofficemojo.com/alltime/weekends/top12sum.htm">sixth-highest on record</a>.<br /><br /><b>Breaking Dawn</b>'s $138.1 million opening is second-best among <b><a href="http://www.boxofficemojo.com/franchises/chart/?id=twilight.htm">Twilight</a></b> movies behind 2009's <b><a href="http://www.boxofficemojo.com/movies/?id=newmoon.htm">New Moon</a></b> ($142.7 million). That's a small gap, though, and <b>Breaking Dawn</b> still managed to claim fifth place on the <a href="http://www.boxofficemojo.com/alltime/weekends/">all-time opening weekend</a> chart behind <b><a href="http://www.boxofficemojo.com/movies/?id=harrypotter72.htm">Harry Potter and the Deathly Hallows Part 2</a></b>, <b><a href="http://www.boxofficemojo.com/movies/?id=darkknight.htm">The Dark Knight</a></b>, <b><a href="http://www.boxofficemojo.com/movies/?id=spiderman3.htm">Spider-Man 3</a></b> and <b>New Moon</b>. As is typical for the <b>Twilight</b> movies, its weekend was <a href="http://www.boxofficemojo.com/alltime/days/percofwknd.htm?page=Fri&amp;p=.htm">incredibly front-loaded</a> with 51.9 percent of the gross coming from Friday showings (including its $30.25 midnight tally). </p><fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://www.slashfilm.com/wtf-the-twilight-saga-breaking-dawn-part-1-causing-seizures/" target="_blank">WTF: 'The Twilight Saga: Breaking Dawn Part 1′ Causing Seizures?</a> (slashfilm.com)</li><li class="zemanta-article-ul-li"><a href="http://www.imdb.com/rg/rss/news/news/ni18828767/" target="_blank">Thanksgiving Box Office Down</a> (imdb.com)</li><li class="zemanta-article-ul-li"><a href="http://www.examiner.com/twilight-in-national/the-twilight-saga-breaking-dawn-part-1-reaches-a-half-billion-worldwide" target="_blank">'The Twilight Saga: Breaking Dawn - Part 1' reaches a half billion worldwide</a> (examiner.com)</li><li class="zemanta-article-ul-li"><a href="http://collider.com/the-twilight-saga-breaking-dawn-part-1-review/127097/" target="_blank">THE TWILIGHT SAGA: BREAKING DAWN - PART 1 Review</a> (collider.com)</li><li class="zemanta-article-ul-li"><a href="http://www.mtv.com/news/articles/1675112/twilight-breaking-dawn-box-office.jhtml" target="_blank">'Breaking Dawn' Passes $500 Million Mark Worldwide</a> (mtv.com)</li><li class="zemanta-article-ul-li"><a href="http://snirk.com/2011/11/29/critics-agree-twilight-breaking-dawn-is-a-movie/" target="_blank">Critics Agree! Twilight Breaking Dawn Is... A Movie!</a> (snirk.com)</li></ul></fieldset>

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<entry>
<title>Killer visuals: Tippett&apos;s God speed fx for Immortals</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/11/killer_visuals.html" />
<modified>2011-12-01T07:02:29Z</modified>
<issued>2011-11-17T16:15:02Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.633</id>
<created>2011-11-17T16:15:02Z</created>
<summary type="text/plain">I was interviewed by Ian Failes of fxguide.com a couple weeks back, and the article went up today, check it out below:A stand-out sequence in Tarsem Singh&apos;s Immortals takes place near the climax of the film, when King Hyperion frees...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<p>I was interviewed by Ian Failes of <a href="http://www.fxguide.com/featured/killer-visuals-tippetts-god-speed-fx-for-immortals/">fxguide.com</a> a couple weeks back, and the article went up today, check it out below:</p><p>A stand-out sequence in Tarsem Singh's <em>Immortals</em> takes place
 near the climax of the film, when King Hyperion frees a group of 
entombed Titans from their cell using the powerful and magical Epirus 
Bow. But before the released Titans can escape, the Gods descend from 
Mount Olympus and work to dispatch them. A bloody close-quarters fight 
ensues, with <a class="zem_slink" href="http://en.wikipedia.org/wiki/Tippett_Studio" title="Tippett Studio" rel="wikipedia" target="_blank">Tippett Studio</a> combining live action footage, motion 
captured performances and CG Titans and effects to create the final 
shots.</p>
<p>In particular, the battle is punctuated by something known as 'God 
Speed' to emphasize the otherworldly powers of the Gods and Titans. 
"When the Titans died," explains Tippett Studio visual effects 
supervisor Matt Jacobs, "they wanted them to take on a slow motion 
effect. So when you see them get chopped in two or a head chopped off or
 smashed by Zeus' chain they wanted it to feel more photosonic - around 
500 frames per second - so there was a speed ramp as the Titan dies and 
then goes into slow motion."</p>
<p>We talk to key members of the Tippett team about how they realized 
the animation, effects, lighting and compositing for the Gods versus 
Titans fight.</p>

<center><iframe src="http://www.youtube.com/embed/guqMFTCeEhI?hd=1" allowfullscreen="" frameborder="0" height="275" width="490">&amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;gt;</iframe><br /></center><p><strong>Compositing</strong></p>
<p>Although the fight combined live action, motion capture, CG Titans 
and effects, the compositing, according to compositing supervisor David 
Schnee, remained within reason. "We had your typical re-times, plate 
clean-up and times when we had to make some of the action a little 
snappier to emphasize certain moves and strikes," he says.</p>
<p>Tiles were shot all around the set to enable room to move the camera 
and re-compose certain scenes if needed. Tippett's Christopher Paizis 
was the matchmove lead. The scenes were all comp'd in 2D in Nuke, and 
elements later broken out to allow for the stereo conversion. An initial
 effort to give the Titans and Gods a vibrating look in order to sell 
their speed was undertaken, but the approach changed to the photosonic 
feel. Additional comp fixes included adding some more transparency and 
sub-surface feel to the blood where needed and matching some of the live
 action Titans with their CG counterparts, occasionally fine-tuning 
markings on helmets or skirt and sandal trims.</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3510.158.155_CC.jpg" rel="lightbox[tipIMOpubs]"><img class="alignleft size-medium wp-image-26996" title="imoTT3510.158.155_CC" src="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3510.158.155_CC-320x180.jpg" alt="" height="180" width="320" /></a><br /></p><p>"Our
 biggest challenge though," says Schnee, "was dealing the projections 
that we needed to help pad all the wounds that would occur when the 
Titans were severed and heads lobbed off. They built some nice wound 
artwork on all the caps for that stuff but there wasn't enough time to 
go in and do a lot of interesting dressing of paintwork that would have 
blood splattered onto skin and dripping down the contours of their body 
and on clothing. So we came up with a pretty cool projection set-up 
gizmo in Nuke to handle that."</p>
<p>The projection technique began with a key pose of a Titan, fully 
dressed and mocked up, with a camera target and locator to project onto.
 "We could then easily place our splatter or drips onto him," says 
Schnee. "That would get un-UV'd and applied to the animated GTOs for the
 shot."</p>
<p>In one hero shot, a chain goes through the chest and impales a Titan.
 "For that there was a little bit of dressing on the Titan for the 
wound," notes Schnee. "But then he also ends up dropping and stepping 
towards the chain towards camera. The CG blood that is blasted off from 
the impact bursts out in front of him and then he steps into it. So the 
artist on the shot animated certain timings of the projection to time 
with the CG blood, which we had as a number of effects passes."</p>
<p><strong>The final shot</strong></p>
<p>Tippett's overall shot count on <em>Immortals</em> came to 96, made 
up also of a CG hyena-like 'mongrel' that replaced a live action German 
Shepherd for a couple of shots, and CG Titans added to the film's final 
complicated 'Sistine Chapel' pull-out, which was shared with RedFX in 
Montreal.</p>
<p>"That shot had been done originally for a teaser trailer," says Matt 
Jacobs. "It was filmed in photosonic stereo for everything in the 
foreground and then in the background the characters were on a 
multi-planes and multi-directions - all these Gods and Titans fighting 
at the same time. It was literally hundreds of takes on greenscreen that
 went into the shot. Tarsem wanted to gore it up so we added CG Titans, 
blood simulations and parts flying in slow motion, taking some cues from
 the death effects we had done already. We also inherited a massive Nuke
 script from RedFX and there was a lot of co-ordination with them to get
 all the assets. Then we integrated our work into it, and passed it back
 to them to do some finishing."</p>
<p><em>All images and clips copyright © 2011 Relativity Media.</em></p> <fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://io9.com/5858577/in-immortals-youll-upskirt-the-gods--and-youll-like-it" target="_blank">In Immortals, you'll upskirt the gods - and you'll like it [Video]</a> (io9.com)</li></ul></fieldset>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><img style="border: medium none; float: right;" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=9fc02179-e6a4-45fe-a539-c674267d2404" /></div>]]>
<![CDATA[<p><strong>Filming</strong></p>
<p>An initial detailed previs effort was carried out by overall visual 
effects supervisor Raymond Gieringer and the effects design team, which 
specified the action of five individual fights between the Gods - Zeus, 
Poseidon, Athena, Heracles and Apollo - and the Titans. On set, stunt 
Titan actors in black and crackley textured make-up fought against the 
Gods actors in a battle orchestrated by fight choreographer Jean 
Frenette. Clean passes with just the Gods acting out their moves were 
also filmed. DoP Brendan Galvin captured plates on the Panavision 
Genesis in mono (the final shots were post converted to stereo) at 
either 24 or 48 fps.</p>
<p>Later, a motion capture shoot took place with the same stunt actors, 
in anticipation of all of the Titans being created as CG characters by 
Tippett. But the scope of the fight and the impressive stunt 
performances led to a change in the approach. "The choice was made to 
actually use production footage of the Titans and then, when they were 
killed, we would insert our CGI Titans," says Matt Jacobs, who oversaw 
Tippett's work along with visual effects producers Ken Kokka and Sabina 
Fredenburg.</p>
<p>During the mo-cap shoot, the stunt performers attempted to replicate 
the live-action portions of the fight filmed earlier. "We had studied 
the fight extensively from what had been laid out by the stunt 
co-ordinator Jean Frenette," notes Jacobs. "We knew all the parts of the
 fight but over the course of three or four days had to mo-cap every 
part of it we needed. We broke it down into individual elements and 
larger sections, and really dissected the choreography to get all the 
data we needed."</p>
<p><strong>Animation</strong></p>
<div id="attachment_26998" class="wp-caption alignright" style="width: 330px;"><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3250.52.139_CC.jpg" rel="lightbox[tipIMOpubs]"><img class="size-medium wp-image-26998" title="imoTT3250.52.139_CC" src="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3250.52.139_CC-320x180.jpg" alt="" height="180" width="320" /></a><p class="wp-caption-text">Click the image for a larger version.</p></div>
<p>The mo-cap data was then processed - Michael Brunet had served as 
on-set animation supervisor - and the cut turned over to Tippett. 
"Generally, our animation guys would start with the motion capture," 
says Jacobs, "then massage it into place and take over whenever a Titan 
was killed because we were chopping off heads and splitting guys in two 
down the middle of their bodies in a cross-section. I'd say it's 80% 
animation and 20% mo-cap, but the motion capture was a great basis for 
the shots - it would have taken a lot longer if it had been fully 
hand-animated."</p>
<p><em>Immortals</em> was Tippett's first foray into motion capture 
work, and so required augmentation to the existing Maya pipeline to 
incorporate MotionBuilder. "Our puppet/rigging department led by Eric 
Jeffery did a great job of figuring out how our Titans rig could be 
plotted onto the mo-cap motion," says animation supervisor James Brown. 
"Then once we had it on our rigs we brought in Rick Thomas who did the 
MotionBuilder to Maya transfers. He had a lot of experience in tackling 
the data and just letting the animators focus on the animation, which 
was a nice blend of mo-cap and keyframe."</p>
<p>For Brown, the most challenging aspect of combining mo-cap and 
keyframe was "when we didn't have a motion capture pass for a particular
 shot - well, then you've got to hand-key that stuff." The solution, 
however, was to look to the original live action fight choreography as 
reference, as well as video of the mo-cap shoot which had also been 
taken. "Overall, the fun part of this show was that we just had to 
fight," adds Brown. "As a VFX junkie, animating deaths was actually a 
lot of fun. And if it looked cool, it was cool - that was our bar of 
measurement - make them look tough, brutal and as gruesome as we could."</p>
<p>To deal with the photosonic aspects of the fight - the story point 
being that the Titans and Gods move so fast that humans cannot see them 
until they die - animators actually manipulated different parts of the 
bodies at different times. "Our initial approach was to slow it down," 
recalls Brown, "but then it would look a little boring. So we would move
 an arm faster than the head, then make the torso drive the action, 
trying to make it feel like something was pulling the Titan from behind 
as he gets cut in half."</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3490.180.247_CC.jpg" rel="lightbox[tipIMOpubs]"><img class="alignleft size-medium wp-image-26997" title="imoTT3490.180.247_CC" src="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT3490.180.247_CC-320x180.jpg" alt="" height="180" width="320" /></a>In
 fact, the slow motion look had to work not only in each shot but also 
across the cut to suit the dramatic blood effects. "We couldn't have 
anything pop or come to a complete stop because that would throw a whole
 monkey wrench into the CG department doing the blood," says Brown. "So 
we developed something called Master Shots. As an animator you'd work in
 a bunch of shots in one Maya scene and that allowed us to ensure the 
motion was consistent across the cut."</p>
<p>A muscle pass for the Titans was also added to deal with weight and 
jiggle, while small animation details became crucial in selling the 
fast-paced scene. "We had this simple expression for the face," comments
 Brown. "It's amazing how much you can see by just doing a small mouth 
movement - you could really sell the character as real. We also added 
some foot squish when their feet hit the ground and the toes slightly 
spread out which really helped sell the weight coming down on the foot."</p>
<p>The more gory parts of the fight - when the Titans are decapitated, 
lose their limbs or are even sliced in half - required separate rigs for
 different body parts. "We had to develop these two rigs on top of each 
other," says Brown, "and then rig-swap over one frame, where there's a 
pre-frame before the Titan gets sliced. You'd do the entire animation 
through and then find your slice point, and then at that point you 
switch rigs and start animating body parts flying off. You have to try 
to get them to sync up - they had to match up for a good 10 to 20 frames
 ahead of the slice in order for it not to cause problems in effects. 
Then there was a lot of back and forth with effects to get the blood 
spray to work with the pieces."</p>
<p><strong>Effects</strong></p>
<p>Another signature aspect of the Gods and Titans confrontation is the 
stylized blood emanating from the victims. For that, Tippett embraced 
Houdini for the fluid dynamics work. "When we came onto the film," says 
Matt Jacobs, "the scene was described as a 'ballet of blood'. We knew 
that the blood had to be almost like a character in the shot. We used 
Houdini and also our own in-house surfacer for the blood and did all of 
the meshing with proprietary software."</p>
<p>Lead FX artist Scott Singer experimented first with the right look 
and feel of the blood spurts. "Houdini had announced their FLIP fluids 
just before we had to do some test images," he says. "I'd been working 
in Maya using their particle fluids and was applying a lot of 
interesting engineering and we were getting some pretty good results, 
but I decided to try Houdini. In my own time I would play with it and I 
found that by using the FLIP solver and emitting particles it was 
looking as good as what we had already come up with."</p>
<p>The blood itself fell into three categories. Firstly, there was a 
sheet of blood seen as broad ribbons, then a 'schwap' element, described
 by Singer as "the undefined splattery bits that would come of the huge 
horrific wounds, which were done in both Houdini and Maya." Finally, a 
misty fog layer of almost atomized blood was added using Maya, although 
this became dialled back later on when the director preferred the strong
 graphic quality of the sheeting blood.</p>
<p>The scene data for the blood effects was cached in the GTO file 
format (although Tippett plans to move to Alembic when it can). "The 
environments and the characters and the weapons and all of that came to 
us from Maya," explains Singer, "and exported into these GTO files. From
 that point we could take them back into Maya or Houdini to do the fluid
 effects. Then we exported it all back out and it rendered the same 
way."</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT4140.94.157_CC.jpg" rel="lightbox[tipIMOpubs]"><img class="aligncenter size-large wp-image-26994" title="imoTT4140.94.157_CC" src="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT4140.94.157_CC-1024x576.jpg" alt="" height="346" width="614" /></a></p>
<p>The blood matches, of course, the photosonic shots, but to create the
 slow motion look, artists had to 'lie' to the solvers in Houdini. 
"Basically we had to tell it that time was going at a really bizarre 
rate," says Singer. "We had to either speed up or slow time down. We 
also had to lie about how big things were in the screen. We would tell 
it, 'Hey, here's a six foot tall Titan,' but he was really only a foot 
and a half tall. So the blood coming out of it is now only an inch and a
 half wide instead of a two foot wide ribbon. When you start to lie 
about physics it will hold together well for a few frames but then 
starts to fall off pretty quickly as the shots get longer."</p>
<p>"We also wrote some special drag forces that we could apply," 
continues Singer. "When the characters would get hit with a weapon, they
 would go into this two or three frame over-acceleration before they 
would go into slow motion. That contrast would accentuate the punch of 
the moment. We had to make all the dynamics match that. They would be 
differential based on the velocity, so we could get huge explosions. 
We'd over-damp them and then ease off on the damping. That was really 
helpful for getting that initial sense of exploding at a million miles 
an hour and suddenly being arrested over the course of a few frames - 
great for the schwap elements."</p>
<p>In addition, effects work was required for the Titans' skirts. "The 
anim team did a little bit of animation on the skirts making sure they 
moved very suddenly across the transition," says Singer. "We could sim 
them up to the transition and clamp all the sim off across the 
transition and ease it back in as they went into slow-motion. Animation 
were very good in making sure the legs didn't stick through the skirts 
and that sort of thing. There's also a flap at the front of the Titan's 
skirt - we had a fair amount of difficulty sim'ing that, just because in
 the ultra slow-mo the simulation engine wasn't getting enough input for
 it to stay alive. It would just lock off, so the animators applied a 
hand-animated twist to that element."</p>
<p>The shot in the effects department that turned most heads was called 
the 'fly paper' shot. Here, a Titan is thrown against a wall, but then 
comes off of it very suddenly before slowing down into photosonic mode. 
"The effects were done by Jonathan Ramos for that shot," notes Singer. 
"We were asking for artwork from production because it was a 
particularly graphic moment and they did a great paint-over where they 
wanted the blood to happen and where they wanted it to stream and fall 
apart. And then using dynamics and special shape emitters, Jonathan was 
able to hit the artwork almost perfectly."</p>
<p><strong>Lighting</strong></p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT4110.75.144_CC1.jpg" rel="lightbox[tipIMOpubs]"><img class="alignright size-medium wp-image-26995" title="imoTT4110.75.144_CC" src="http://cdn.fxguide.com/wp-content/uploads/2011/11/imoTT4110.75.144_CC1-320x180.jpg" alt="" height="180" width="320" /></a>In
 another first for Tippett, the studio implemented ray-traced area 
lights for the fight sequence to achieve a more physically accurate 
lighting response off the characters. In the past they had relied on 
simpler CG spotlights. That new set-up was spearheaded by CG supervisor 
Aharon Bourland. "In the scene the Titans were basically just humans 
with a very elaborate displacement texture on them," says Bourland. "The
 lighting had to be very real and the shadows very accurate in the plate
 so that they felt really real, because you could get into the Uncanny 
Valley very quickly with them."</p>
<p>Past shows for Tippett had generally involved significant fur work, 
something that historically had been expensive to use area lights for. 
"But when Immortals came along," recalls Bourland, "and it was all hard 
parts - in terms of the raw geo - so we thought this was a good chance 
to test a different method. We knew it would take a lot longer to render
 compared to spotlights, but actually compared to a fully furred 
character the render times weren't that bad." (The system has since been
 successfully used for Tippett's wolves on <em>The Twilight Saga: Breaking Dawn: Part 1</em>).</p>
<p>With software engineer Mike Farnsworth, Bourland re-wrote Tippett's 
RenderMan shaders to enable the new area light set-ups. "We built it 
from the ground up allowing multiple sampling which made it really easy 
to go to area lights from spotlights. The one big advantage of having 
more physically based lighting was that we could have just one or two 
lighting set-ups for the entirety of the shots. We could re-create the 
lighting they used on set. Since it was all shot on one location, we 
didn't have to do nearly as much shot-specific lighting which was a 
benefit that I don't think we had thought of when we started."</p>
<p>"Our approach also worked well because as the lights got bigger the 
spec would broaden out," adds Bourland, "and the shadowing would get 
better and the diffuse would wrap nicely. You wouldn't get hard, weird 
shadows. It gave you much more form off the characters."</p>
<p>The lighting team (Howard Campbell was the lead lighting technical 
director) implemented what Bourland refers to as 'creative sloppiness' 
into the scenes. "I really like naturalistic lighting - not making it so
 art directed. I feel like a lot of CG gets over-lit and over-directed. 
Artists sometimes try and get every rim and every light perfect on the 
character, but I actually like it when it's a little sloppier. When 
you're shooting things for real you light the best you can but it's not 
like you hit every single light perfectly as the actors are walking 
around. Creative sloppiness involved just putting the light somewhere 
and letting the character walk through it - not tracking the light to 
them."</p>
<p>The CG work extended also to techniques for revealing the slashed 
internal parts of the Titans in an efficient way - not having to model 
every single organ. Says Bourland: "When the guys are ripped apart we 
had to come up with a fast method to show them being dismembered in 
crazy ways. We would do an initial pass on modelling, and then we would 
sculpt the end cast as flat planes, but then we took them into Mudbox 
and would do elaborate sculpts on them and use vector displacement to do
 all the internal organs. We could turn on and off the surface 
parameters and have the blood and guts and lungs falling out. It sounds a
 bit gruesome but it's so incredibly choreographed that it's pretty."</p>]]>
</content>
</entry>

<entry>
<title>Immortals is Released!</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/11/immortals_is_re.html" />
<modified>2011-11-14T04:14:18Z</modified>
<issued>2011-11-12T05:50:45Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.632</id>
<created>2011-11-12T05:50:45Z</created>
<summary type="text/plain"><![CDATA[in the USA 11 November 2011 (11-11-11)visit Immortals @ imdb.comBox Office Results November 11-13, 2011Number:&nbsp; 1Opening Weekend Gross:&nbsp; $~32 MillionTheatres: 3,112 (70% offering it in 3D)Theatre Average: $10,283Weeks in Release: 1Total Gross: $68 Million (worldwide)Budget: $75 MillionRunning Time: 1 hrs....]]></summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>
<dc:subject>Release Dates</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<p>in the USA 11 November 2011 (11-11-11)<br /><br /><a href="http://www.imdb.com/title/tt1253864/" target="new">visit </a><a class="zem_slink" href="http://www.rottentomatoes.com/m/immortals_2011/" title="Immortals" rel="rottentomatoes" target="_blank">Immortals</a> @ <a href="http://www.imdb.com/title/tt1253864/">imdb.com</a><br /><br /><img title="Immortals is Released!" src="http://www.meyemind.com/vfxlog/imo/imoIsReleased.jpg" class="mt-image-none" style="" height="193" width="134" /><br /></p><b><font color="#B38272">Box Office Results November 11-13, 2011</font><br /><p>Number:&nbsp; 1<br />Opening Weekend Gross:&nbsp; <font size="2">$~32 Million</font><br />Theatres: 3,112 (70% offering it in 3D)<br />Theatre Average: $<font size="2">10,283</font><br />Weeks in Release: 1<br />Total Gross: $68 Million (worldwide)<br />Budget: $75 Million<br />Running Time: 1 hrs. 50 min.<br />Distributor: <b><a href="http://www.boxofficemojo.com/studio/chart/?studio=relativity.htm">Relativity</a></b><br />MPAA Rating: R<br />Genre: Fantasy Drama</p>

<p>Immortals debuted to an estimated $32 million, which is less than half of 300's $70.9 million and also way off from Clash of the Titans's $61.2 million. While those are both very similar movies, it's a slightly unfair comparison given the marketing dominance exercised by their distributor Warner Bros. In its own right, Immortals was actually very impressive. It is distributor <a class="zem_slink" href="http://www.relativitymediallc.com/" title="Relativity Media" rel="homepage" target="_blank">Relativity Media</a>'s best opening ever by a long shot (Limitless was the previous high with $18.9 million), and it's also the top opening for a movie not released by a big six studio since Lionsgate's The Expendables debuted to $34.8 million last August. Finally, it's the second-highest opening for an R-rated 3D movie ever behind Jackass 3-D's $50.4 million, with 3D showings accounting for a substantial 66 percent of the weekend gross. The movie's audience was 60 percent male, 75 percent under the age of 35, and 35 percent Hispanic. Immortals received a "B" <a class="zem_slink" href="http://en.wikipedia.org/wiki/CinemaScore" title="CinemaScore" rel="wikipedia" target="_blank">CinemaScore</a>, and a "B+" from the under-25 crowd.</p>

<p><strong> "Immortals"</strong>: Simply put, I've never seen anything like
 the violence in "Immortals." It's easy to say that the slow-motion 
style is just a "300" ripoff, but it's not. In that film, characters 
moving slowly was a stylistic choice. In "Immortals," the 
time-disorienting motion is inherent to the nature of Gods and Titans, 
resulting in one of the single most breathtaking battle scenes I've ever
 seen committed to film, ever. Again, I have <em>never</em> seen 
anything like those final 20 minutes of "Immortals." It's some of the 
most beautiful violence I've ever witnessed on the big screen. ('Immortals' Versus '300': Pound For Pound via <a href="http://splashpage.mtv.com/2011/11/11/immortals-versus-300/">mtv.com</a></p></b><br /> <fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://collider.com/immortals-review/125989/" target="_blank">IMMORTALS Review</a> (collider.com)</li><li class="zemanta-article-ul-li"><a href="http://www.firstshowing.net/2011/sound-off-tarsems-immortals-with-henry-cavill-your-thoughts/" target="_blank">Sound Off: Tarsem's 'Immortals' with Henry Cavill - Your Thoughts?</a> (firstshowing.net)</li><li class="zemanta-article-ul-li"><a href="http://io9.com/5857755/finally-a-clip-that-shows-tarsem-singh-bringing-his-uniquely-bloodthirsty-style-to-the-immortals" target="_blank">Finally, a clip that shows Tarsem Singh bringing his uniquely bloodthirsty style to The Immortals [Video]</a> (io9.com)</li><li class="zemanta-article-ul-li"><a href="http://collider.com/immortals-movie-clip/125530/" target="_blank">Extremely Bloody Fight Scene from Tarsem Singh's IMMORTALS</a> (collider.com)</li></ul></fieldset>

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</content>
</entry>

<entry>
<title>Immortals TV Spot</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/09/immortals_tv_sp.html" />
<modified>2011-09-23T14:13:01Z</modified>
<issued>2011-09-22T13:59:42Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.630</id>
<created>2011-09-22T13:59:42Z</created>
<summary type="text/plain"> Immortals ~ 11-11-11&quot;Fight for honor! Fight for you future!&quot; If you haven&apos;t already seen enough to whet your appetite for Tarsem Singh&apos;s fantasy epic Immortals, Relativity recently released an extended 60-second TV spot for the movie over on Fandango....</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<center><p><a href="http://www.immortalsmovie.com/flash.html"><br />
Immortals ~ 11-11-11</a><br /><br /><em>"Fight for honor! Fight for you future!"</em> If you haven't already seen enough to whet your appetite for <a class="zem_slink" href="http://www.imdb.com/name/nm0802248/" title="Tarsem Singh" rel="imdb" target="_blank">Tarsem Singh</a>'s fantasy epic <strong><em>Immortals</em></strong>, Relativity recently released an extended 60-second TV spot for the movie over on <a href="http://www.fandango.com/movie-trailer/exclusive:immortalsgodsandtitanstvspot-trailer/136669/2135565038" target="_blank">Fandango</a>. There's a lot of the footage we've seen the <a href="http://www.firstshowing.net/2011/must-watch-second-awesome-trailer-for-tarsems-immortals-lands/">second</a> and <a href="http://www.firstshowing.net/2011/watch-third-trailer-for-tarsem-singhs-immortals-with-henry-cavill/">third trailers</a> for <em>Immortals</em>, and some new stuff, but most just lots of awesome action, badass music, lots to get you hyped up to see this. <strong>Henry Cavill</strong> stars as Theseus, <strong>Mickey Rourke</strong>
 as the evil King Hyperion, as well as Luke Evans, John Hurt, Kellan 
Lutz, Stephen Dorff and Freida Pinto. I can't wait to watch this, only a
 few months left. <em>Enjoy! (<a href="http://www.firstshowing.net/2011/watch-latest-extended-tv-spot-for-immortals-packs-quite-a-punch/">firstshowing.net</a>)</em></p><em><br /></em><iframe id="ifplayer" name="ifplayer" marginwidth="0" marginheight="0" src="http://www.fandango.com/fplayer/player.aspx?mid=136669&amp;mpsguid=2135565038&amp;dm=3&amp;genre=Mythological%20Fantasy,Fantasy%20Adventure,Epic&amp;rt=&amp;title=Exclusive:_Immortals_-_Gods_and_Titans_TV_Spot&amp;w=560&amp;h=326&amp;emb=user" style="border: 0px none; visibility: visible;" frameborder="0" height="270" scrolling="no" width="480"></iframe></center>

<div style="margin-top:10px;height:15px" class="zemanta-pixie"><img style="border:none;float:right" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=cb06f36d-a461-4acc-804d-1769803166f6" /></div>]]>

</content>
</entry>

<entry>
<title>Breaking Dawn p1 Done, Playing in the Snow Next...</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/09/breaking_dawn_p.html" />
<modified>2011-12-01T08:20:45Z</modified>
<issued>2011-09-16T14:13:50Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.631</id>
<created>2011-09-16T14:13:50Z</created>
<summary type="text/plain"><![CDATA[Pretty much wrapped up on the Twilight Saga: Breaking Dawn Part 1, so that's 1 down, 1 to go, and the Saga ends...&nbsp; It will mark my 3rd film of the series and the 4th show working with the wolves,...]]></summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<p>Pretty much wrapped up on the Twilight Saga: Breaking Dawn Part 1, so that's 1 down, 1 to go, and the Saga ends...&nbsp; It will mark my 3rd film of the series and the 4th show working with the wolves, part 2 should be the most epic of the pack, looking forward to that action early next year.<br /><br />Taking a week off, then onto Tarsem's Untitled Snow White Project! (Which has since been titled "Mirror, Mirror")</p><p><img alt="mirrorMirrorBanner.jpg" src="http://www.meyemind.com/vfxlog/sno/mirrorMirrorBanner.jpg" class="mt-image-none" style="" border="0" height="71" hspace="10" width="480" /><br /></p><p><em>"I definitely have a happily ever after thing going on!"</em> No she doesn't. Relativity let loose the first official trailer for Tarsem's <strong><em>Mirror Mirror</em></strong>, his "sickeningly kiddie" take on Snow White, and you need to see it just to see how bad it is. In this one, <strong>Lily Collins</strong> stars as Snow White, <strong>Julia Roberts</strong> as the Evil Queen, and <strong>Armie Hammer</strong> as the Prince, but it looks as far in the opposite direction of <a href="http://www.firstshowing.net/2011/must-watch-first-trailer-for-snow-white-and-the-huntsman-arrives/" title="Must Watch: First Trailer for 'Snow White and the Huntsman' Arrives"><em>Huntsman</em></a> as anything could be. It seems like an animated movie come to life, complete with <strong>Nathan Lane</strong> and silly dwarfs. Even Julia Roberts looks like she's phoning it in, enough to make me want to stay far, far away from this. <em>Enjoy!</em><br /></p>
<p style="text-align: center;">Watch the first full trailer for Tarsem Singh's <strong><em>Mirror Mirror</em></strong>, via <a href="http://movies.yahoo.com/movie/1810229911/video/27262555" target="_blank">Yahoo</a>, below:</p>

<center><div><iframe src="http://d.yimg.com/nl/movies/site/player.html#shareUrl=http%3A%2F%2Fmovies.yahoo.com%2Fmovie%2F1810229911%2Fvideo%2F27262555&amp;vid=27262555" frameborder="0" height="275" width="495"></iframe></div></center>

<p style="text-align: center;">You can also download the official <em>Mirror Mirror</em> trailer in <a href="http://movies.yahoo.com/movie/1810229911/video/27262555" target="_blank" rel="nofollow"><strong>High Def</strong></a> on Yahoo</p>
<p><em>An exiled princess enlists the help of seven resourceful rebels 
to win back her birthright, and an evil Queen steals control of a 
kingdom, in a magical adventure comedy filled with jealousy, romance, 
and betrayal.</em></p>
<p><a href="http://www.imdb.com/title/tt1667353/" target="_blank"><em>Mirror Mirror</em></a> is directed by visionary Indian filmmaker <a href="http://www.imdb.com/name/nm0802248/" target="_blank">Tarsem Singh</a>, of <em>The Cell</em>, <em>The Fall</em> and <em>Immortals</em> previously, which just opened. The screenplay was written by <a href="http://www.imdb.com/name/nm4316005/" target="_blank">Melissa Wallack</a> &amp; <a href="http://www.imdb.com/name/nm0445669/" target="_blank">Jason Keller</a> (<em>Machine Gun Preacher</em>) based on the original story by the Brothers Grimm. Relativity Media is bringing <em>Mirror Mirror</em> to theaters starting on <a href="http://www.firstshowing.net/releaseschedule2012/#mar"><strong>March 16, 2012</strong></a> next year, well before <a href="http://www.firstshowing.net/2011/must-watch-first-trailer-for-snow-white-and-the-huntsman-arrives/" title="Must Watch: First Trailer for 'Snow White and the Huntsman' Arrives"><em>Snow White and the Huntsman</em></a> arrives in June.</p><br /> <fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://trailers.apple.com/trailers/independent/mirrormirror/" target="_blank">Mirror Mirror - Trailer</a> (trailers.apple.com)</li><li class="zemanta-article-ul-li"><a href="http://collider.com/mirror-mirror-snow-white-title-relativity/124793/" target="_blank">Relativity's Snow White Film Titled MIRROR MIRROR</a> (collider.com)</li><li class="zemanta-article-ul-li"><a href="http://io9.com/5859891/watch-julia-roberts-go-full-schlockula-evil-queen-in-tarsem-singhs-snow-white-movie-trailer" target="_blank">Watch Julia Roberts go full Schlockula Evil Queen in Tarsem Singh's Snow White movie trailer [Trailer Frenzy]</a> (io9.com)</li></ul></fieldset><p></p>

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</entry>

<entry>
<title>Breaking Dawn Exclusive Theatrical Trailer!</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/09/breaking_dawn_e.html" />
<modified>2011-09-14T05:28:02Z</modified>
<issued>2011-09-14T05:09:18Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.629</id>
<created>2011-09-14T05:09:18Z</created>
<summary type="text/plain">Recap... a fairytale wedding leads to violent sex which takes Bella into rapid pregnancy triggering angry wolf attacks that ends in a very painful birth... All those wolf shots are ours side from 2 nighttime shots of wolves running toward...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<p>Recap... a fairytale wedding leads to violent sex which takes Bella into rapid pregnancy triggering angry wolf attacks that ends in a very painful birth...  All those wolf shots are ours side from 2 nighttime shots of wolves running toward cam.  ~enjoy.

</p><center><div><iframe src="http://d.yimg.com/nl/movies/site/player.html#vid=26605539&amp;shareUrl=http%3A%2F%2Fmovies.yahoo.com%2Ffeature%2Ftwilight-breaking-dawn-part-1.html" frameborder="0" height="270" width="480"></iframe></div><br />
<a href="http://movies.yahoo.com/feature/twilight-breaking-dawn-part-1.html">Yahoo has it in HD though.</a><br />Twilight: Breaking Dawn Part 1 Opens November 18, 2011<br /></center><p></p>
 <fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://collider.com/twilight-breaking-dawn-part-1-trailer/114658/" target="_blank">New Trailer for THE TWILIGHT SAGA: BREAKING DAWN - PART 1</a> (collider.com)</li><li class="zemanta-article-ul-li"><a href="http://www.dreadcentral.com/news/47203/twilight-saga-breaking-dawn-official-theatrical-trailer-debut" target="_blank">The Twilight Saga: Breaking Dawn - Part 1 Official Theatrical Trailer Debut</a> (dreadcentral.com)</li><li class="zemanta-article-ul-li"><a href="http://blog.moviefone.com/2011/09/13/new-breaking-dawn-trailer-twilight-video/" target="_blank">She's Having a Baby: Watch the Theatrical Trailer for 'Breaking Dawn'</a> (moviefone.com)</li></ul></fieldset>

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</entry>

<entry>
<title>Final Week of Breaking Dawn + New Poster w/ Wolves?</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/09/final_week_of_b.html" />
<modified>2011-09-09T14:47:59Z</modified>
<issued>2011-09-09T14:19:05Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.628</id>
<created>2011-09-09T14:19:05Z</created>
<summary type="text/plain">We are into our final week on Twilight: Breaking Dawn Part 1, and wrapping it up pretty smoothly, I was anticipating a much more crazy final few weeks on this one, it&apos;s good to be ending on a less stressful...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

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<![CDATA[<a href="http://www.meyemind.com/vfxlog/bd/twilight_saga_breaking_dawn_part_one_ver3_xlg.jpg" rel="lightbox[bdPosters]"><img alt="twilight_saga_breaking_dawn_part_one_ver3_xlg.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2011/09/twilight_saga_breaking_dawn_part_one_ver3_xlg-thumb-200x296-76.jpg" class="mt-image-none" style="" align="right" border="0" height="296" hspace="10" width="200" /></a><p>We are into our final week on Twilight: Breaking Dawn Part 1, and wrapping it up 
pretty smoothly, I was anticipating a much more crazy final few weeks on
 this one, it's good to be ending on a less stressful note...&nbsp; Twilight: Breaking Dawn Part 2 begins sometime early next year for us.<br /><br />A first in the saga, that Summit has decided to plaster in our ponies into a Twilight poster, which usually are medium close shots of characters, so same deal, just left some room for our wolves to creep.&nbsp; Click on that sexy image of shark boy to view our wolves big like.</p><p>There were actually 2 new posters released, the one to the left, and <a href="http://www.meyemind.com/vfxlog/bd/twilight_saga_breaking_dawn_part_one_ver2_xlg.jpg" rel="lightbox[bdPosters]">the other</a> is of newlyweds Edward and Bella, but nothing cool to see there.</p><p>...<br /></p><fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://www.firstshowing.net/2011/breaking-dawn-part-i-posters-are-cheesy-romance-novel-covers/" target="_blank">'Breaking Dawn: Part I' Posters Are Cheesy Romance Novel Covers</a> (firstshowing.net)</li><li class="zemanta-article-ul-li"><a href="http://www.thehollywoodgossip.com/2011/09/breaking-dawn-posters-forever-is-only-the-beginning/" target="_blank">Breaking Dawn Posters: Forever is Only the Beginning</a> (thehollywoodgossip.com)</li><li class="zemanta-article-ul-li"><a href="http://blog.moviefone.com/2011/09/08/new-twilight-breaking-dawn-posters/" target="_blank">Squee! Check Out Two New Posters for 'The Twilight Saga: Breaking Dawn - Part 1'</a> (moviefone.com)</li><li class="zemanta-article-ul-li"><a href="http://entertainment.msn.co.nz/blog.aspx?blogentryid=867217&amp;showcomments=true" target="_blank">Breaking Dawn world premiere announced!</a> (entertainment.msn.co.nz)</li></ul></fieldset>

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</entry>

<entry>
<title>Twilight Wolves Among Characters Who Actually Look Cool</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/08/twilight_wolves.html" />
<modified>2011-08-11T05:14:23Z</modified>
<issued>2011-08-11T04:45:15Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.627</id>
<created>2011-08-11T04:45:15Z</created>
<summary type="text/plain">4) The Wolf Pack, The Twilight Saga: New Moon The wolves each had to have human eyes but wolf features, and six separate distinct personalities -- not to mention fur that moved realistically. The animators at Tippett Studio went to...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<a href="http://www.meyemind.com/vfxlog/tse/jacobOnTheRocks.jpg" rel="lightbox"><img alt="jacobOnTheRocks.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2011/08/jacobOnTheRocks-thumb-240x135-73.jpg" class="mt-image-none" style="" align="left" border="0" height="135" hspace="10" width="240" /></a><p><strong>4) The Wolf Pack, <a class="zem_slink" href="http://www.imdb.com/title/tt1259571/" title="The Twilight Saga: New Moon" rel="imdb" target="_blank">The Twilight Saga: New Moon</a></strong><br /><br />
The wolves each had to have human eyes but wolf features, and six 
separate distinct personalities -- not to mention fur that moved 
realistically. The animators at <a class="zem_slink" href="http://en.wikipedia.org/wiki/Tippett_Studio" title="Tippett Studio" rel="wikipedia" target="_blank">Tippett Studio</a> went to a wolf sanctuary 
and spent time with the endangered wolves, getting to know them. They 
even created their own "Frankenwolf" out of pelts from already-dead 
wolves. The result was a set of digital creatures which arguably had 
more personality than any of the humans on the screen.</p><p><a href="http://io9.com/5828990/10-computer+animated-or-motion+captured-characters-who-actually-look-cool">io9.com</a> ran a piece yesterday that covers the top <a href="http://io9.com/5828990/10-computer+animated-or-motion+captured-characters-who-actually-look-cool">10 Computer-Animated or Motion-Captured Characters Who Actually Look Cool</a>.&nbsp; And what do you know?&nbsp; Our Twilight wolves ranked in at #4 on that list, we'll take it.&nbsp; The rest of that list is below:</p><p><strong>10) The Owl, Labyrinth</strong></p><p><strong>9) Bit, <a class="zem_slink" href="http://www.imdb.com/title/tt0084827/" title="Tron (film)" rel="imdb" target="_blank">Tron</a></strong></p><p><strong>8) The Dinosaurs, <a class="zem_slink" href="http://www.imdb.com/title/tt0107290/" title="Jurassic Park (film)" rel="imdb" target="_blank">Jurassic Park</a></strong></p><p><strong>7) <a class="zem_slink" href="http://en.wikipedia.org/wiki/Magical_creatures_in_Harry_Potter" title="Magical creatures in Harry Potter" rel="wikipedia" target="_blank">Dobby</a> from the Harry Potter movies</strong></p><p><strong>6) General Grievous, Star Wars</strong></p><p><strong>5) Dragons, <a class="zem_slink" href="http://www.imdb.com/title/tt0944947/" title="Game of Thrones" rel="imdb" target="_blank">Game of Thrones</a></strong></p><p><strong>4) The Wolf Pack, The Twilight Saga: New Moon</strong></p><p><strong>3) Davy Jones from <a class="zem_slink" href="http://www.imdb.com/title/tt0383574/" title="Pirates of the Caribbean: Dead Man's Chest" rel="imdb" target="_blank">Pirates of the Caribbean 2</a> and 3:</strong></p><p><strong>2) Gollum, Lord of the Rings</strong></p><p><strong>1) Queen Moat, Avatar</strong></p><fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://perezhilton.com/2011-08-10-twilight-actor-kiowa-gordon-arrested-drunk-driving-werewolf-mesa-arizona-maricopa-county-dui-drugs-alcohol" target="_blank">Twilight Werewolf Busted In Arizona Over A DUI</a> (perezhilton.com)</li><li class="zemanta-article-ul-li"><a href="http://seattletimes.nwsource.com/html/localnews/2015701131_wolves23m.html?syndication=rss" target="_blank">Biologists confirm a fifth wolf pack in Washington</a> (seattletimes.nwsource.com)</li></ul></fieldset>

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</entry>

<entry>
<title>Tippett&apos;s treasure trove of effects</title>
<link rel="alternate" type="text/html" href="http://www.meyemind.com/vfxlog/archives/2011/08/tippetts_treasu.html" />
<modified>2011-08-06T04:54:42Z</modified>
<issued>2011-08-05T05:27:38Z</issued>
<id>tag:www.meyemind.com,2011:/vfxlog//1.626</id>
<created>2011-08-05T05:27:38Z</created>
<summary type="text/plain">Tippett Studio visual effects supervisor Matt Jacobs takes us through his studio&apos;s work on the treasure vault sequence in Harry Potter and the Deathly Hallows: Part 2. Article via fxguide.com by Ian Failesfxg: This is a scene that called for...</summary>
<author>
<name>dschnee</name>
<url>http://www.meyemind.com/</url>
<email>dschnee@meyemind.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.meyemind.com/vfxlog/">
<![CDATA[<center><a href="http://www.meyemind.com/vfxlog/hp7/fxguidehp7pt2article.jpg" rel="lightbox"><img alt="fxguidehp7pt2article.jpg" src="http://www.meyemind.com/vfxlog/assets_c/2011/08/fxguidehp7pt2article-thumb-480x137-70.jpg" width="480" height="137" class="mt-image-none" style="" border="0" /></a></center><br /><p><a href="http://www.tippett.com/">Tippett Studio</a> visual effects supervisor Matt Jacobs takes us through his studio's work on the treasure vault sequence in <em><a class="zem_slink" href="http://www.rottentomatoes.com/m/harry_potter_and_the_deathly_hallows_part_i" title="Harry Potter and the Deathly Hallows: Part I" rel="rottentomatoes" target="_blank">Harry Potter and the Deathly Hallows: Part 2</a></em>. <br /></p><p>Article via <a href="http://www.fxguide.com/featured/tippetts-treasure-trove-of-effects/">fxguide.com</a> by Ian Failes<br /></p><p><strong>fxg</strong>: This is a scene that called for a mass of replicating treasure. Can you describe the sequence?</p>
<p><strong>Jacobs</strong>: Harry, Ron and Hermione have returned to the
 Gringotts bank to find another horcrux to destroy, which is in Helga 
Hufflepuff's Cup, in Bellatrix Lestrange's vault. They enter the vault 
with Griphook the goblin and another goblin. The first thing we had to 
do was the lumos effect from the wand tips. That was a mixture of 3D 
tracking and 2D compositing to create a very specific glow.</p>

<p><a href="http://cdn.fxguide.com/wp-content/uploads/2011/08/tippett3.mp4">Download a clip from the treasure vault sequence</a></p>

<p>Then as they're wandering through this dark environment with treasure
 everywhere, Hermione knocks over a golden bracelet which falls on the 
floor. There's a still moment as it starts trembling, and then it 
basically pops like popcorn. That was the way it was described to us. It
 replicates into several different other bracelets. Then Ron is startled
 by it and he knocks into a silver platter which falls on the floor, and
 a golden chalice falls. All those things begin to replicate as well. At
 this point the treasure just starts taking off. So in a very short 
sequence we had to fill the entire room up with treasure. The volume 
just goes wild.</p>
<p>Hermione has the Sword of Gryffindor and she throws it to Harry while
 she is being surrounding by treasure. Harry starts climbing across this
 ever-expanding pile of treasure and pretty soon it's a mountain. 
There's a shot where we're pushing in through Ron and Hermione who are 
up to their waists, and the pile is growing and Harry's climbing up the 
treasure trying to get to the chalice. So it's actually working for him 
and against him as he's struggling through it.</p>
<p>At one point the treasure completely covers Harry and you think, 'Has
 he been buried alive?'. But then he comes bursting through this massive
 amount of treasure, falling back towards Ron and Hermione and the 
goblins. Then Griphook steals the sword away from Harry and the kids are
 left behind to be buried alive again. Eventually the treasure pours out
 through the door of the vault. So in this scene everything on the floor
 and the mounds that start growing were basically CGI treasure that we 
put into the shot.</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/08/HPDH2-08595.jpg"><img class="alignright size-medium wp-image-24291" title="HARRY POTTER AND THE DEATHLY HALLOWS Ð PART 2" src="http://cdn.fxguide.com/wp-content/uploads/2011/08/HPDH2-08595-320x213.jpg" alt="" align="left" height="213" hspace="10" width="320" /></a><br /></p><p><strong>fxg</strong>: How did they shoot this scene - was there some practical treasure?</p>
<p><strong>Jacobs</strong>: In the beginning of the sequence, there was 
some treasure lying around the base of Hermione and Harry. It helped 
create some of the atmospheric lighting effects because it caused the 
light to be reflecting back up on them. Then as we go further into the 
sequence, they had some pneumatic lifts with gold mylar over them to 
create light bounce. Harry was climbing up this pile, five to six feet 
off the ground on these lifts. In that wide shot of Harry struggling 
through the pile, in all those shots he was climbing up these lifts and 
then all the treasure was treasure we put in the shots.</p>
<p>We had a LIDAR scan of the set and models that were representative of
 Ron, Hermione and Harry. We had to do match moves of all the kids in 
the room, and then it was left to the compositors to work out the 
integration between the kids and the treasure in Nuke. It was really a 
brute-force roto job, lots of z-depth mattes - especially when Harry 
comes bursting through the treasure at one point. I know the compositors
 spent a lot of time making sure the right treasure was in front of 
Harry and the right treasure was behind. I think down the road we would 
try and integrate deep compositing into the process, but we really only 
had six to seven weeks to complete the shots.</p>
<p><strong>fxg</strong>: What approach did you take to the animation, especially considering there were so many pieces of treasure?</p>
<p><strong>Jacobs</strong>: We had a two-pronged approach to this. We 
quickly realized that we weren't going to be able to do everything 
procedurally, say by using particle simulations or rigid body dynamics 
for everything. So what we decided to do was block out the entire 
sequence using very rough spheres for the level and the height of the 
treasure. So we would work out that the treasure needs to start at a 
certain volume at the beginning of the shot, and end at another.</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/08/HP72-FP-00146.jpg"><img class="alignleft size-medium wp-image-24290" title="HARRY POTTER AND THE DEATHLY HALLOWS Ð PART 2" src="http://cdn.fxguide.com/wp-content/uploads/2011/08/HP72-FP-00146-320x180.jpg" alt="" align="right" height="180" hspace="10" width="320" /></a><br /></p><p>We
 knew also there'd be an aspect to the treasure replication where it 
would be flying in the air and replicating in the air. So the first 
place we went was, 'What's the volume and how much do we need out of 
each shot?' Those were things that we could show to production and get 
feedback on the size of the mounds and have say more treasure flying 
over camera.</p>
<p>Once we had those mounds defined, we went into Houdini and we were 
able to do the replications we needed to do - create these piles 
replicating and growing. The basis for the overall activity and the 
volume was done in Houdini. Once the simulation was 90 per cent of the 
way along, we actually turned it back to our animators and they had a 
tool where they could take the simulation, instance the geometry and see
 it in Maya. In Maya, they were going in and hand-placing where the 
treasure was replicating. By the end of the process, the animators were 
making their own piles of treasure around Harry. It was a lot easier to 
do it in animation than through simulation, because you could direct the
 performance and composition of the piles.</p>
<p><strong>fxg</strong>: What were some of the compositing challenges?</p>
<p><strong>Jacobs</strong>: Getting the right depth of field was a real 
challenge. It was shot in a dark environment. There was a shallow depth 
of field. There was a fair amount of back and forth between the 
compositors, working with the technical directors to break up the scene 
so that the compositors had control over various layers to play with the
 focus. One issue you've got when you're pulling z-depth mattes to pull 
focus is if you've got a highly blurred object in the foreground, it can
 can affect everything in the background, unless you're using a deep 
compositing set-up.</p>
<p><strong>fxg</strong>: For the treasure itself, how did you approach the look dev and rendering?</p>
<p><a class="fx_colorbox cboxElement" href="http://cdn.fxguide.com/wp-content/uploads/2011/08/HPDH2-08804r.jpg"><img class="alignright size-medium wp-image-24292" title="HARRY POTTER AND THE DEATHLY HALLOWS â PART 2" src="http://cdn.fxguide.com/wp-content/uploads/2011/08/HPDH2-08804r-320x213.jpg" alt="" align="left" height="213" hspace="10" width="320" /></a><br /></p><p><strong>Jacobs</strong>:
 Everything was raytraced - a mixture of multiple bounce raytracing and 
single bounce, depending on the level of detail that we needed and how 
close the objects were to the camera. The reflective nature of the 
treasure was based mostly on environment maps of the set and then a few 
key lights to add a few hot kicks where we wanted them to highlight the 
metallic nature of the treasure.</p>
<p>The one thing I found that really tied the treasure to the look of 
the shot plates was leaning heavily on the lumos effect, and creating 
light pollution onto the treasure from the wands. We tried to create 
pools of light that mimicked the blue light from lumos onto the 
treasure. We did this by adding a balanced mixture of diffuse blue light
 and some really hot kicks with a blue glow around it.</p>
<p><em>All images courtesy of Warner Bros. Pictures.</em></p>
						 

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